Joystiq interview: Heavenly Sword's Nina Kristensen
We caught up with Chief Development Ninja Nina Kristensen inbetween sword fights and developing video games at Ninja Theory, and managed to get some skinny on the upcoming PlayStation 3 ubertitle Heavenly Sword. She lets us know all about their influences on the look and style, some of the sexy Nariko's backstory, gives the definitive answer on multiplayer, and what games they play around the office whenever they're lucky enough to find some free time.Check it out after the break, it'll help you kill some time while you wait for this game to hit the shelves.
Heavenly Sword is one of the "tentpole" games coming out for the PS3. What spurred you to develop this game and story?
We wanted to tell a big story, a big powerful story. So we went for a classic theme which is all about revenge and redemption, and then we built that story around our heroine Nariko, because she and the sword itself are the centerpiece for the whole thing.
Nariko often looks anguished and pained in some of the scenes we've seen. Does pain figure into the game or into her struggle?
She's gone through a lot, and is going through a lot in the game. So, the backstory to Heavenly Sword is that her clan are the guardians of the sword, and they're expecting a mighty warrior to be born on a certain day. Unfortunately, Nariko is born ... whoops! Absolute disaster, it's a girl, so she grows up with a really dark cloud over her head. Sure enough, 20-odd years later along comes King Bohan, and he's a maniac dictator type character, and he's absolutely obsessed with the sword. So he's coming to try and get it, and he's desecrating the land, he's pretty much butchered her whole clan, all trying to hunt down the sword. In a moment of desperation, she actually decides to pick up the sword, but of course the sword is far too powerful for a mere mortal, and it's going to kill her ... but it makes her really powerful in the meantime. So, she is out hell-bent on revenge and a lot of the anguish you see is part of her story arc, and she ultimately finds redemption after going on this massive rampage.
Women in video games are typically portrayed as scantily clad vixens with huge boobs, but Nariko seems much more realistic in a way, other than her hair, which is a character unto itself, was that a specific choice that you made early in the process?
I don't think we ever made a typical comic-book type heroine. We wanted to make someone who was real, yes I think she's sexy ... I think she's pretty hot! But, she's powerful, she has a lot of inner conviction, and that comes out all the way through, and she can really kick ass!
Are there any plans for downloadable content or multiplayer for the game? Sony really seems to be pushing adding content after the fact to add value to the games.
In terms of mutliplayer no, not for this game. This is an intense personal experience, and when we do multiplayer, and I very much want to do it in the future, it will be a game that is really focused on that so that we can make a really great game in the Heavenly Sword space that is multiplayer. In terms of downloadable content, we're kind of talking to Sony about that. I'm very keen on doing stuff for Home, I think that would be very awesome, but there's nothing ultra-confirmed about that.
What inspirations did you all draw from for the artwork and the look? It has seems to have a lot of Japanese influence in the design.
In terms of the visual look we were influenced by a lot of different things. The Eastern influence comes from Crouching Tiger, Hidden Dragon, and Hero which were really big inspirations. The Western influence comes from Lord of the Rings and Conan for the epic scale and the drama and the musical underscore to make it all feel really big.
A lot of people have compared aspects of the game to God of War, even going as far to call this Goddess of War, did you try to emulate that game? Some of the gameplay elements are similar, she has the blades with the chains on them, there are the keyed moments during boss battles, etc.
We've certainly heard the comparison before, and actually, hey ... to be compared against something as great as God of War, that's not so bad. But I think there's a lot of differences, certainly the style of the game ... we're all about light and beauty and elegance in a very brutal world. The storyline is very, very different, and I think they both stand alone as great products.
When you had the featured clip on Heroes, did you all plan that or was it a happy coincidence? Did you know about it when it happened?
That was Sony. As far as I'm aware, the Heroes guys came to Sony, and Sony told them 'Look, this is what you've gotta have." We were thrilled! It was very cool.
As far as other games are concerned, do you all play any games at Ninja Theory to clear your heads or take a break for awhile?
There are all sorts of games going on, you know ... things like CounterStrike and that kind of thing. We're in a software forum / chat group about games, and we're always swapping stuff all the time, like 'Check this out, check that out.'
What's a better action game? Devil May Cry, Ninja Gaiden, or God of War?
Oh, that's a tough question! I think they all have their strengths, and they're all great games. Ninja Gaiden is obviously targeted more towards the hardcore, God of War I think is an awesome game, Devil May Cry ... I love it as well actually. I'm a big fan of this kind of genre ... I don't know, they're all good actually!










Reader Comments (Page 1 of 1)
Mr Khan @ Jun 29th 2007 5:23PM
She said it herself
This game is God of War Redux
and that is a good thing
Jake @ Jun 29th 2007 5:28PM
While the story is different, the gameplay looks hella similar to God of War. That is by no means a bad thing, and this game does not look like a cheap ripoff.
It looks like a big budget title with plenty of potential. But at the same time, it looks like they played God of War and thought, "Hey, let's make this game, only with a hot chick and a different story."
Shagittarius @ Jun 29th 2007 5:33PM
In with the obligatory, 'I'd hit it' comment.
deaftly @ Jun 29th 2007 5:36PM
the chick from ubisoft is still hotter
bl13 @ Jun 29th 2007 5:37PM
I've always preferred Devil May Cry to God of War because the combat system felt more precise.
But on topic, I thought the recent gameplay video was a little disappointing after watching the E3 '06 trailer. I guess that's kind of a boring stage to show as well.
baby sea tuna @ Jun 29th 2007 5:40PM
Well, at least she wasn't all like "Um, what's God of War?" like some devs would have done. I've gotta say, I am getting a bit stoked for this game. I just wish they'd show more footage or a demo or something. Guess there's always minE3...
@#3
I would also hit that.
Big Ed @ Jun 29th 2007 5:43PM
God of War=One of the most overrated games ever made.
I mean come on! You go around mindlessly killing things with swords the whole game while solving some simple puzzles. I get it, and it's just not that entertaining. It looks as though this game is going to follow the same blueprint, except with more bloom effect.
Jose @ Jun 29th 2007 5:51PM
Ninja Gaiden is the best of the three, by far!
And anyone whining about the difficulty needs to stop already. Didn't Black come out with a "Ninja Dog" difficulty? I played the original, and I liked getting my hand assed to me: it was humbling, helped to build character, and made the end result all the more rewarding.
Steve @ Jun 29th 2007 5:53PM
To "hit it", you'd need to begin by talking to females in person, not gawking at pics on a blog. Stick with comments on what you know and that's gaming. Save your "hit that" comments for your LJ.
Anyway, I look forward to playing this game.
Shagittarius @ Jun 29th 2007 5:56PM
I'd hit Steve.
baby sea tuna @ Jun 29th 2007 6:02PM
With a brick.
losttoys @ Jun 29th 2007 6:05PM
Steve -
"I'd hit it" has no basis in reality. Basically, if an opportunity arose where the "target" would have sex with you, you would. There is no stipulation that such an event will occur, however.
Jose @ Jun 29th 2007 6:07PM
Steve, look at the guy's name? He seems to still find Austin Powers funny, what do you expect from him?
losttoys @ Jun 29th 2007 6:18PM
Austin Powers is always funny! A pox on your family.
Leobebes @ Jun 29th 2007 6:46PM
Here is an interesting thought about Sony fanboys saying the 360 is the FPS console, it seems to me that the playstation brand has become the Hack N Slash console. Am I right? What would rather play hack n slash or an fps?
I agree with #8 Ninja Gaiden by far is the best hack n slash out there. But it's flipping hack n slash! Yeaacccch! One of the simplest forms of gaming in the history of gaming!
Matt Smylie @ Jun 29th 2007 6:47PM
Heh heh, he said "tentpole."
Jake @ Jun 29th 2007 6:59PM
I disagree with Leobebes that the PS3 is that heavy on hack n' slashers. But it made me think of something interesting.
American gamers are sometimes criticized for loving games with guns and violence. But Japanese love violence and killing, too. They just prefer to do it with magic and melee weapons and often substitute blood with miniature fireworks.
See, we're not so different afterall. :)
el tonot @ Jun 29th 2007 7:12PM
I rather "hit" the girl from Heavenly Sword. Since she is only polygons I won't have to worry about child support.......zing!!!!!!!!!!
cc123 @ Jun 29th 2007 7:25PM
@Jose
"I played the original, and I liked getting my hand assed to me: it was humbling, helped to build character, and made the end result all the more rewarding."
NGB made you a better man, the man you are today. Inspiring.
Korean @ Jun 29th 2007 7:51PM
Yeah, You'd all hit that... But she wouldn't hit back.
Teen Titan AqUa LaD @ Jun 29th 2007 8:42PM
To Jose
I totally agree with you. Gamers today are little bitches. They complain about everything.
I like my games difficult. What's the point of buying a game, if its not going to challenge you.
Arturo @ Jun 29th 2007 9:52PM
oooh she's cute :D
Rare Hare @ Jun 29th 2007 10:21PM
I'll bet she's German. Sorry, I know that sounds random but she just reminds me a LOT of a German exchange student I knew. Only this girl is way cuter.
@Steve:
Quit being a douchebag.
octoberasian @ Jun 30th 2007 12:26AM
@4 -
I wholeheartedly agree:
[url]http://upload.wikimedia.org/wikipedia/en/2/24/Jade_Raymond.jpg[/url]
The producer for Assassin's Creed looks hotter than her. Now, um.. what were you talking about again before I got distracted? XD
octoberasian @ Jun 30th 2007 12:28AM
Edit:
http://upload.wikimedia.org/wikipedia/en/2/24/Jade_Raymond.jpg
el tonot @ Jun 30th 2007 1:40AM
Dude just have a three way with them and stop your bitchin.
Thomas @ Jun 30th 2007 2:07AM
Maybe after, heavenly sword 2, or 3, and God of war 4 or 5, I'd love to see a cross up game between god of war and heavenly sword...
Ghen @ Jun 30th 2007 7:56AM
Next time make it a video interview so we can absorb the q&a while we watch other interesting parts.
Johnathon @ Jun 30th 2007 2:56PM
..and we wonder why the female section of gamers feels alienated...
but she didnt duck from the GoW questions, i like that.
bootsielon @ Jul 1st 2007 8:59PM
"Here is an interesting thought about Sony fanboys saying the 360 is the FPS console, it seems to me that the playstation brand has become the Hack N Slash console. Am I right? What would rather play hack n slash or an fps? "
Definitely hack and slash. Can you do combo's in an FPS? FPS's gameplay is not stylish. And why almost every FPS used to be either WW2 or Alien related (but not both at the same time, or neither)? Except some of the (either past or upcoming) groundbreaking ones, which were few (GoldenEye, Resistance, Bioshock, The Darkness, Haze, Timeshift) .
Anyway, that's why it really bothered me to see Ninja Gaiden as an exclusive on the first Xbox. That didn't even make sense! It was a japanese game made for the japanese. Surely Tecmo wanted to sell a lot more in japan by making Sigma solely for PS3, but it backfired on them by not really making it back with tons sales; and why should the japanese tolerate a 3 year old relatively enhanced port from a console they hated? The Japanese surely care about loyalty (See: Nintendo VS Sony and Square in the nineties).